Only two more illustrations to go for PowerFrame! There was a bit of a lull in art production last week because I was working on a free introduction to the full rules. Check it out! If you like what you see, please consider joining the Google+ Community. Now I'm back to working on the last few pieces, starting with some equipment.
There's not a lot to say about equipment, really! I've never been a big fan of tracking huge amounts of gear in games, so I try to cut it down to the basics and essentials where I can. To keep the Encumbrance system actually usable, I tend to give expendable gear such as rations or ammunition no Encumbrance value – so you don't need to recalculate every time you use something.
While you can just stick to the basics, I have included a fairly comprehensive Equipment section for groups that prefer to outfit their characters thoroughly. Most of it focusses on camping and survival, food, light sources, and other outdoorsy stuff.
The pictures above are from the Specialist Gear section which includes tools required to apply certain technical and practical skills, medical kits to assist with first aid, and some basic computers. Most general equipment doesn't have a particular in-game effect (other than facilitating appropriate actions), so it's not too hard to figure out in-game Encumbrance and Cost if you can estimate its real-world size and cost.
I already have the next illustration planned and thumbnail-sketched – someone fixing their own cyber-arm, for the Tech Ability Description section of the rules.